Fu, Xingyu
ReFocus: Visual Editing as a Chain of Thought for Structured Image Understanding
Fu, Xingyu, Liu, Minqian, Yang, Zhengyuan, Corring, John, Lu, Yijuan, Yang, Jianwei, Roth, Dan, Florencio, Dinei, Zhang, Cha
Structured image understanding, such as interpreting tables and charts, requires strategically refocusing across various structures and texts within an image, forming a reasoning sequence to arrive at the final answer. However, current multimodal large language models (LLMs) lack this multihop selective attention capability. In this work, we introduce ReFocus, a simple yet effective framework that equips multimodal LLMs with the ability to generate "visual thoughts" by performing visual editing on the input image through code, shifting and refining their visual focuses. Specifically, ReFocus enables multimodal LLMs to generate Python codes to call tools and modify the input image, sequentially drawing boxes, highlighting sections, and masking out areas, thereby enhancing the visual reasoning process. We experiment upon a wide range of structured image understanding tasks involving tables and charts. ReFocus largely improves performance on all tasks over GPT-4o without visual editing, yielding an average gain of 11.0% on table tasks and 6.8% on chart tasks. We present an in-depth analysis of the effects of different visual edits, and reasons why ReFocus can improve the performance without introducing additional information. Further, we collect a 14k training set using ReFocus, and prove that such visual chain-of-thought with intermediate information offers a better supervision than standard VQA data, reaching a 8.0% average gain over the same model trained with QA pairs and 2.6% over CoT.
Visual Sketchpad: Sketching as a Visual Chain of Thought for Multimodal Language Models
Hu, Yushi, Shi, Weijia, Fu, Xingyu, Roth, Dan, Ostendorf, Mari, Zettlemoyer, Luke, Smith, Noah A, Krishna, Ranjay
Humans draw to facilitate reasoning: we draw auxiliary lines when solving geometry problems; we mark and circle when reasoning on maps; we use sketches to amplify our ideas and relieve our limited-capacity working memory. However, such actions are missing in current multimodal language models (LMs). Current chain-of-thought and tool-use paradigms only use text as intermediate reasoning steps. In this work, we introduce Sketchpad, a framework that gives multimodal LMs a visual sketchpad and tools to draw on the sketchpad. The LM conducts planning and reasoning according to the visual artifacts it has drawn. Different from prior work, which uses text-to-image models to enable LMs to draw, Sketchpad enables LMs to draw with lines, boxes, marks, etc., which is closer to human sketching and better facilitates reasoning. Sketchpad can also use specialist vision models during the sketching process (e.g., draw bounding boxes with object detection models, draw masks with segmentation models), to further enhance visual perception and reasoning. We experiment with a wide range of math tasks (including geometry, functions, graphs, and chess) and complex visual reasoning tasks. Sketchpad substantially improves performance on all tasks over strong base models with no sketching, yielding an average gain of 12.7% on math tasks, and 8.6% on vision tasks. GPT-4o with Sketchpad sets a new state of the art on all tasks, including V*Bench (80.3%), BLINK spatial reasoning (83.9%), and visual correspondence (80.8%). All codes and data are in https://visualsketchpad.github.io/.
BLINK: Multimodal Large Language Models Can See but Not Perceive
Fu, Xingyu, Hu, Yushi, Li, Bangzheng, Feng, Yu, Wang, Haoyu, Lin, Xudong, Roth, Dan, Smith, Noah A., Ma, Wei-Chiu, Krishna, Ranjay
We introduce Blink, a new benchmark for multimodal language models (LLMs) that focuses on core visual perception abilities not found in other evaluations. Most of the Blink tasks can be solved by humans "within a blink" (e.g., relative depth estimation, visual correspondence, forensics detection, and multi-view reasoning). However, we find these perception-demanding tasks cast significant challenges for current multimodal LLMs because they resist mediation through natural language. Blink reformats 14 classic computer vision tasks into 3,807 multiple-choice questions, paired with single or multiple images and visual prompting. While humans get 95.70% accuracy on average, Blink is surprisingly challenging for existing multimodal LLMs: even the best-performing GPT-4V and Gemini achieve accuracies of 51.26% and 45.72%, only 13.17% and 7.63% higher than random guessing, indicating that such perception abilities have not "emerged" yet in recent multimodal LLMs. Our analysis also highlights that specialist CV models could solve these problems much better, suggesting potential pathways for future improvements. We believe Blink will stimulate the community to help multimodal LLMs catch up with human-level visual perception.
FamiCom: Further Demystifying Prompts for Language Models with Task-Agnostic Performance Estimation
Li, Bangzheng, Zhou, Ben, Fu, Xingyu, Wang, Fei, Roth, Dan, Chen, Muhao
Language models have shown impressive in-context-learning capabilities, which allow them to benefit from input prompts and perform better on downstream end tasks. Existing works investigate the mechanisms behind this observation, and propose label-agnostic prompt metrics that can better estimate end-task performances. One popular approach is using perplexity as a way to measure models' familiarity with the prompt. While showing consistent improvements on in-domain tasks, we found that familiarity metrics such as perplexity cannot accurately estimate performance in complicated situations such as task or domain transferring scenarios. In this work, we propose a revised measure called FamiCom, providing a more comprehensive measure for task-agnostic performance estimation. Specifically, FamiCom combines familiarity with \textit{complexity} -- the inherent difficulty of end tasks, which is an important factor missing from current metrics. Experiments show that FamiCom strongly correlates with end-task performances, producing a 0.85 Spearman's correlation, versus 0.43 of familiarity-only ones'. We further apply FamiCom to automatic prompt and demonstration selection, and outperform existing methods and baselines by more than 7.0% in accuracy.
Commonsense-T2I Challenge: Can Text-to-Image Generation Models Understand Commonsense?
Fu, Xingyu, He, Muyu, Lu, Yujie, Wang, William Yang, Roth, Dan
We present a novel task and benchmark for evaluating the ability of text-to-image(T2I) generation models to produce images that fit commonsense in real life, which we call Commonsense-T2I. Given two adversarial text prompts containing an identical set of action words with minor differences, such as "a lightbulb without electricity" v.s. "a lightbulb with electricity", we evaluate whether T2I models can conduct visual-commonsense reasoning, e.g. produce images that fit "the lightbulb is unlit" vs. "the lightbulb is lit" correspondingly. Commonsense-T2I presents an adversarial challenge, providing pairwise text prompts along with expected outputs. The dataset is carefully hand-curated by experts and annotated with fine-grained labels, such as commonsense type and likelihood of the expected outputs, to assist analyzing model behavior. We benchmark a variety of state-of-the-art (sota) T2I models and surprisingly find that, there is still a large gap between image synthesis and real life photos--even the DALL-E 3 model could only achieve 48.92% on Commonsense-T2I, and the stable diffusion XL model only achieves 24.92% accuracy. Our experiments show that GPT-enriched prompts cannot solve this challenge, and we include a detailed analysis about possible reasons for such deficiency. We aim for Commonsense-T2I to serve as a high-quality evaluation benchmark for T2I commonsense checking, fostering advancements in real life image generation.
Deceiving Semantic Shortcuts on Reasoning Chains: How Far Can Models Go without Hallucination?
Li, Bangzheng, Zhou, Ben, Wang, Fei, Fu, Xingyu, Roth, Dan, Chen, Muhao
Despite the recent advancement in large language models (LLMs) and their high performances across numerous benchmarks, recent research has unveiled that LLMs suffer from hallucinations and unfaithful reasoning. This work studies a specific type of hallucination induced by semantic associations. Specifically, we investigate to what extent LLMs take shortcuts from certain keyword/entity biases in the prompt instead of following the correct reasoning path. To quantify this phenomenon, we propose a novel probing method and benchmark called EureQA. We start from questions that LLMs will answer correctly with utmost certainty, and mask the important entity with evidence sentence recursively, asking models to find masked entities according to a chain of evidence before answering the question. During the construction of the evidence, we purposefully replace semantic clues (entities) that may lead to the correct answer with distractor clues (evidence) that will not directly lead to the correct answer but require a chain-like reasoning process. We evaluate if models can follow the correct reasoning chain instead of short-cutting through distractor clues. We find that existing LLMs lack the necessary capabilities to follow correct reasoning paths and resist the attempt of greedy shortcuts. We show that the distractor semantic associations often lead to model hallucination, which is strong evidence that questions the validity of current LLM reasoning.
Generate then Select: Open-ended Visual Question Answering Guided by World Knowledge
Fu, Xingyu, Zhang, Sheng, Kwon, Gukyeong, Perera, Pramuditha, Zhu, Henghui, Zhang, Yuhao, Li, Alexander Hanbo, Wang, William Yang, Wang, Zhiguo, Castelli, Vittorio, Ng, Patrick, Roth, Dan, Xiang, Bing
The open-ended Visual Question Answering (VQA) task requires AI models to jointly reason over visual and natural language inputs using world knowledge. Recently, pre-trained Language Models (PLM) such as GPT-3 have been applied to the task and shown to be powerful world knowledge sources. However, these methods suffer from low knowledge coverage caused by PLM bias -- the tendency to generate certain tokens over other tokens regardless of prompt changes, and high dependency on the PLM quality -- only models using GPT-3 can achieve the best result. To address the aforementioned challenges, we propose RASO: a new VQA pipeline that deploys a generate-then-select strategy guided by world knowledge for the first time. Rather than following the de facto standard to train a multi-modal model that directly generates the VQA answer, RASO first adopts PLM to generate all the possible answers, and then trains a lightweight answer selection model for the correct answer. As proved in our analysis, RASO expands the knowledge coverage from in-domain training data by a large margin. We provide extensive experimentation and show the effectiveness of our pipeline by advancing the state-of-the-art by 4.1% on OK-VQA, without additional computation cost. Code and models are released at http://cogcomp.org/page/publication_view/1010
Interpretable by Design Visual Question Answering
Fu, Xingyu, Zhou, Ben, Chen, Sihao, Yatskar, Mark, Roth, Dan
Model interpretability has long been a hard problem for the AI community especially in the multimodal setting, where vision and language need to be aligned and reasoned at the same time. In this paper, we specifically focus on the problem of Visual Question Answering (VQA). While previous researches try to probe into the network structures of black-box multimodal models, we propose to tackle the problem from a different angle -- to treat interpretability as an explicit additional goal. Given an image and question, we argue that an interpretable VQA model should be able to tell what conclusions it can get from which part of the image, and show how each statement help to arrive at an answer. We introduce InterVQA: Interpretable-by-design VQA, where we design an explicit intermediate dynamic reasoning structure for VQA problems and enforce symbolic reasoning that only use the structure for final answer prediction to take place. InterVQA produces high-quality explicit intermediate reasoning steps, while maintaining similar to the state-of-the-art (sota) end-task performance.