Feiszli, Matt
Fast3R: Towards 3D Reconstruction of 1000+ Images in One Forward Pass
Yang, Jianing, Sax, Alexander, Liang, Kevin J., Henaff, Mikael, Tang, Hao, Cao, Ang, Chai, Joyce, Meier, Franziska, Feiszli, Matt
Multi-view 3D reconstruction remains a core challenge in computer vision, particularly in applications requiring accurate and scalable representations across diverse perspectives. Current leading methods such as DUSt3R employ a fundamentally pairwise approach, processing images in pairs and necessitating costly global alignment procedures to reconstruct from multiple views. In this work, we propose Fast 3D Reconstruction (Fast3R), a novel multi-view generalization to DUSt3R that achieves efficient and scalable 3D reconstruction by processing many views in parallel. Fast3R's Transformer-based architecture forwards N images in a single forward pass, bypassing the need for iterative alignment. Through extensive experiments on camera pose estimation and 3D reconstruction, Fast3R demonstrates state-of-the-art performance, with significant improvements in inference speed and reduced error accumulation. These results establish Fast3R as a robust alternative for multi-view applications, offering enhanced scalability without compromising reconstruction accuracy.
OmniPose6D: Towards Short-Term Object Pose Tracking in Dynamic Scenes from Monocular RGB
Lin, Yunzhi, Zhao, Yipu, Chu, Fu-Jen, Chen, Xingyu, Wang, Weiyao, Tang, Hao, Vela, Patricio A., Feiszli, Matt, Liang, Kevin
To address the challenge of short-term object pose tracking in dynamic environments with monocular RGB input, we introduce a large-scale synthetic dataset OmniPose6D, crafted to mirror the diversity of real-world conditions. We additionally present a benchmarking framework for a comprehensive comparison of pose tracking algorithms. We propose a pipeline featuring an uncertainty-aware keypoint refinement network, employing probabilistic modeling to refine pose estimation. Comparative evaluations demonstrate that our approach achieves performance superior to existing baselines on real datasets, underscoring the effectiveness of our synthetic dataset and refinement technique in enhancing tracking precision in dynamic contexts. Our contributions set a new precedent for the development and assessment of object pose tracking methodologies in complex scenes.
Searching for Two-Stream Models in Multivariate Space for Video Recognition
Gong, Xinyu, Wang, Heng, Shou, Zheng, Feiszli, Matt, Wang, Zhangyang, Yan, Zhicheng
Conventional video models rely on a single stream to capture the complex spatial-temporal features. Recent work on two-stream video models, such as SlowFast network and AssembleNet, prescribe separate streams to learn complementary features, and achieve stronger performance. However, manually designing both streams as well as the in-between fusion blocks is a daunting task, requiring to explore a tremendously large design space. Such manual exploration is time-consuming and often ends up with sub-optimal architectures when computational resources are limited and the exploration is insufficient. In this work, we present a pragmatic neural architecture search approach, which is able to search for two-stream video models in giant spaces efficiently. We design a multivariate search space, including 6 search variables to capture a wide variety of choices in designing two-stream models. Furthermore, we propose a progressive search procedure, by searching for the architecture of individual streams, fusion blocks, and attention blocks one after the other. We demonstrate two-stream models with significantly better performance can be automatically discovered in our design space. Our searched two-stream models, namely Auto-TSNet, consistently outperform other models on standard benchmarks. On Kinetics, compared with the SlowFast model, our Auto-TSNet-L model reduces FLOPS by nearly 11 times while achieving the same accuracy 78.9%. On Something-Something-V2, Auto-TSNet-M improves the accuracy by at least 2% over other methods which use less than 50 GFLOPS per video.
Video Classification with Channel-Separated Convolutional Networks
Tran, Du, Wang, Heng, Torresani, Lorenzo, Feiszli, Matt
Group convolution has been shown to offer great computational savings in various 2D convolutional architectures for image classification. It is natural to ask: 1) if group convolution can help to alleviate the high computational cost of video classification networks; 2) what factors matter the most in 3D group convolutional networks; and 3) what are good computation/accuracy trade-offs with 3D group convolutional networks. This paper studies different effects of group convolution in 3D convolutional networks for video classification. We empirically demonstrate that the amount of channel interactions plays an important role in the accuracy of group convolutional networks. Our experiments suggest two main findings. First, it is a good practice to factorize 3D convolutions by separating channel interactions and spatiotemporal interactions as this leads to improved accuracy and lower computational cost. Second, 3D channel-separated convolutions provide a form of regularization, yielding lower training accuracy but higher test accuracy compared to 3D convolutions. These two empirical findings lead us to design an architecture -- Channel-Separated Convolutional Network (CSN) -- which is simple, efficient, yet accurate. On Kinetics and Sports1M, our CSNs significantly outperform state-of-the-art models while being 11-times more efficient.
Latent Geometry and Memorization in Generative Models
Feiszli, Matt
It can be difficult to tell whether a trained generative model has learned to generate novel examples or has simply memorized a specific set of outputs. In published work, it is common to attempt to address this visually, for example by displaying a generated example and its nearest neighbor(s) in the training set (in, for example, the L2 metric). As any generative model induces a probability density on its output domain, we propose studying this density directly. We first study the geometry of the latent representation and generator, relate this to the output density, and then develop techniques to compute and inspect the output density. As an application, we demonstrate that "memorization" tends to a density made of delta functions concentrated on the memorized examples. We note that without first understanding the geometry, the measurement would be essentially impossible to make.