Eigenfeldt, Arne
Reports of the Workshops Held at the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
Barnes, Tiffany (North Carolina State University) | Bown, Oliver (University of Sydney) | Buro, Michael (University of Alberta) | Cook, Michael (Goldsmiths College, University of London) | Eigenfeldt, Arne (Simon Fraser University) | Muñoz-Avila, Héctor (Lehigh University) | Ontañón, Santiago (Drexel University) | Pasquier, Philippe (Simon Fraser University) | Tomuro, Noriko (DePaul University) | Young, R. Michael (North Carolina State University) | Zook, Alexander (Georgia Institute of Technology)
The AIIDE-14 Workshop program was held Friday and Saturday, October 3–4, 2014 at North Carolina State University in Raleigh, North Carolina. The workshop program included five workshops covering a wide range of topics. The titles of the workshops held Friday were Games and Natural Language Processing, and Artificial Intelligence in Adversarial Real-Time Games. The titles of the workshops held Saturday were Diversity in Games Research, Experimental Artificial Intelligence in Games, and Musical Metacreation.
Reports of the Workshops Held at the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
Barnes, Tiffany (North Carolina State University) | Bown, Oliver (University of Sydney) | Buro, Michael (University of Alberta) | Cook, Michael (Goldsmiths College, University of London) | Eigenfeldt, Arne (Simon Fraser University) | Muñoz-Avila, Héctor (Lehigh University) | Ontañón, Santiago (Drexel University) | Pasquier, Philippe (Simon Fraser University) | Tomuro, Noriko (DePaul University) | Young, R. Michael (North Carolina State University) | Zook, Alexander (Georgia Institute of Technology)
The AIIDE-14 Workshop program was held Friday and Saturday, October 3–4, 2014 at North Carolina State University in Raleigh, North Carolina. The workshop program included five workshops covering a wide range of topics. The titles of the workshops held Friday were Games and Natural Language Processing, and Artificial Intelligence in Adversarial Real-Time Games. The titles of the workshops held Saturday were Diversity in Games Research, Experimental Artificial Intelligence in Games, and Musical Metacreation. This article presents short summaries of those events.
Reports on the 2012 AIIDE Workshops
Bown, Oliver (University of Sydney) | Eigenfeldt, Arne (Simon Fraser University) | Hodhod, Rania (Georgia Institute of Technology) | Pasquier, Philippe (Simon Fraser University) | Swanson, Reid (University of California, Santa Cruz) | Ware, Stephen G. (North Carolina State University) | Zhu, Jichen (Drexel University)
The 2012 AIIDE Conference included four workshops: Artificial Intelligence in Adversarial Real-Time Games, Human Computation in Deigital Entertainment and AI for Serious Games, Intelligent Narrative Technologies, and Musican Metacreation. The workshops took place October 8-9, 2012 at Stanford University. This report contains summaries of the activities of those four workshops.
Embracing the Bias of the Machine: Exploring Non-Human Fitness Functions
Eigenfeldt, Arne (Simon Fraser University)
Autonomous aesthetic evaluation is the Holy Grail of generative music, and one of the great challenges of computational creativity. Unlike most other computational activities, there is no notion of optimality in evaluating creative output: there are subjective impressions involved, and framing obviously plays a big role. When developing metacreative systems, a purely objective fitness function is not available: the designer is thus faced with how much of their own aesthetic to include. Can a generative system be free of the designer’s bias? This paper presents a system that incorporates an aesthetic selection process that allows for both human-designed and non-human fitness functions.
Preface
Pasquier, Philippe (Simon Fraser University) | Eigenfeldt, Arne (Simon Fraser University) | Bown, Oliver (University of Sydney)
In recent years, the computerization of society has opened the door to the automation of information processes. Artificial intelligence, a subfield of computer sciences, has been tremendously successful at endowing machines with autonomous and proactive behaviors to achieve tasks that rely on intelligence when done by humans. As a result, machines are everywhere: omnipresent and unavoidable. Computational creativity is a new and fast growing field that is exploring the automation of creative processes. It investigates creativity as it is (striving to understand and simulate human creativity) as well as creativity as it could be (processes that we know humans to be incapable of, at least without machines).