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Collaborating Authors

 Chen, Jingye


LLMs Meet Multimodal Generation and Editing: A Survey

arXiv.org Artificial Intelligence

With the recent advancement in large language models (LLMs), there is a growing interest in combining LLMs with multimodal learning. Previous surveys of multimodal large language models (MLLMs) mainly focus on multimodal understanding. This survey elaborates on multimodal generation and editing across various domains, comprising image, video, 3D, and audio. Specifically, we summarize the notable advancements with milestone works in these fields and categorize these studies into LLM-based and CLIP/T5-based methods. Then, we summarize the various roles of LLMs in multimodal generation and exhaustively investigate the critical technical components behind these methods and the multimodal datasets utilized in these studies. Additionally, we dig into tool-augmented multimodal agents that can leverage existing generative models for human-computer interaction. Lastly, we discuss the advancements in the generative AI safety field, investigate emerging applications, and discuss future prospects. Our work provides a systematic and insightful overview of multimodal generation and processing, which is expected to advance the development of Artificial Intelligence for Generative Content (AIGC) and world models. A curated list of all related papers can be found at https://github.com/YingqingHe/Awesome-LLMs-meet-Multimodal-Generation


Kosmos-2.5: A Multimodal Literate Model

arXiv.org Artificial Intelligence

We present Kosmos-2.5, a multimodal literate model for machine reading of text-intensive images. Pre-trained on large-scale text-intensive images, Kosmos-2.5 excels in two distinct yet cooperative transcription tasks: (1) generating spatially-aware text blocks, where each block of text is assigned its spatial coordinates within the image, and (2) producing structured text output that captures styles and structures into the markdown format. This unified multimodal literate capability is achieved through a shared Transformer architecture, task-specific prompts, and flexible text representations. We evaluate Kosmos-2.5 on end-to-end document-level text recognition and image-to-markdown text generation. Furthermore, the model can be readily adapted for any text-intensive image understanding task with different prompts through supervised fine-tuning, making it a general-purpose tool for real-world applications involving text-rich images. This work also paves the way for the future scaling of multimodal large language models.


Text Gestalt: Stroke-Aware Scene Text Image Super-Resolution

arXiv.org Artificial Intelligence

In the last decade, the blossom of deep learning has witnessed the rapid development of scene text recognition. However, the recognition of low-resolution scene text images remains a challenge. Even though some super-resolution methods have been proposed to tackle this problem, they usually treat text images as general images while ignoring the fact that the visual quality of strokes (the atomic unit of text) plays an essential role for text recognition. According to Gestalt Psychology, humans are capable of composing parts of details into the most similar objects guided by prior knowledge. Likewise, when humans observe a low-resolution text image, they will inherently use partial stroke-level details to recover the appearance of holistic characters. Inspired by Gestalt Psychology, we put forward a Stroke-Aware Scene Text Image Super-Resolution method containing a Stroke-Focused Module (SFM) to concentrate on stroke-level internal structures of characters in text images. Specifically, we attempt to design rules for decomposing English characters and digits at stroke-level, then pre-train a text recognizer to provide stroke-level attention maps as positional clues with the purpose of controlling the consistency between the generated super-resolution image and high-resolution ground truth. The extensive experimental results validate that the proposed method can indeed generate more distinguishable images on TextZoom and manually constructed Chinese character dataset Degraded-IC13. Furthermore, since the proposed SFM is only used to provide stroke-level guidance when training, it will not bring any time overhead during the test phase. Code is available at https://github.com/FudanVI/FudanOCR/tree/main/text-gestalt.


Towards Brain-inspired System: Deep Recurrent Reinforcement Learning for Simulated Self-driving Agent

arXiv.org Artificial Intelligence

An effective way to achieve intelligence is to simulate various intelligent behaviors in the human brain. In recent years, bio-inspired learning methods have emerged, and they are different from the classical mathematical programming principle. In the perspective of brain inspiration, reinforcement learning has gained additional interest in solving decision-making tasks as increasing neuroscientific research demonstrates that significant links exist between reinforcement learning and specific neural substrates. Because of the tremendous research that focuses on human brains and reinforcement learning, scientists have investigated how robots can autonomously tackle complex tasks in the form of a self-driving agent control in a human-like way. In this study, we propose an end-to-end architecture using novel deep-Q-network architecture in conjunction with a recurrence to resolve the problem in the field of simulated self-driving. The main contribution of this study is that we trained the driving agent using a brain-inspired trial-and-error technique, which was in line with the real world situation. Besides, there are three innovations in the proposed learning network: raw screen outputs are the only information which the driving agent can rely on, a weighted layer that enhances the differences of the lengthy episode, and a modified replay mechanism that overcomes the problem of sparsity and accelerates learning. The proposed network was trained and tested under a third-partied OpenAI Gym environment. After training for several episodes, the resulting driving agent performed advanced behaviors in the given scene. We hope that in the future, the proposed brain-inspired learning system would inspire practicable self-driving control solutions.