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Collaborating Authors

 Chae, Gyeongsu


FLOAT: Generative Motion Latent Flow Matching for Audio-driven Talking Portrait

arXiv.org Artificial Intelligence

With the rapid advancement of diffusion-based generative models, portrait image animation has achieved remarkable results. However, it still faces challenges in temporally consistent video generation and fast sampling due to its iterative sampling nature. This paper presents FLOAT, an audio-driven talking portrait video generation method based on flow matching generative model. We shift the generative modeling from the pixel-based latent space to a learned motion latent space, enabling efficient design of temporally consistent motion. To achieve this, we introduce a transformer-based vector field predictor with a simple yet effective frame-wise conditioning mechanism. Additionally, our method supports speech-driven emotion enhancement, enabling a natural incorporation of expressive motions. Extensive experiments demonstrate that our method outperforms state-of-the-art audio-driven talking portrait methods in terms of visual quality, motion fidelity, and efficiency.


Learning to Generate Conditional Tri-plane for 3D-aware Expression Controllable Portrait Animation

arXiv.org Artificial Intelligence

In this paper, we present Export3D, a one-shot 3D-aware portrait animation method that is able to control the facial expression and camera view of a given portrait image. To achieve this, we introduce a tri-plane generator that directly generates a tri-plane of 3D prior by transferring the expression parameter of 3DMM into the source image. The tri-plane is then decoded into the image of different view through a differentiable volume rendering. Existing portrait animation methods heavily rely on image warping to transfer the expression in the motion space, challenging on disentanglement of appearance and expression. In contrast, we propose a contrastive pre-training framework for appearance-free expression parameter, eliminating undesirable appearance swap when transferring a cross-identity expression. Extensive experiments show that our pre-training framework can learn the appearance-free expression representation hidden in 3DMM, and our model can generate 3D-aware expression controllable portrait image without appearance swap in the cross-identity manner.


Good Neighbors Are All You Need for Chinese Grapheme-to-Phoneme Conversion

arXiv.org Artificial Intelligence

Most Chinese Grapheme-to-Phoneme (G2P) systems employ a three-stage framework that first transforms input sequences into character embeddings, obtains linguistic information using language models, and then predicts the phonemes based on global context about the entire input sequence. However, linguistic knowledge alone is often inadequate. Language models frequently encode overly general structures of a sentence and fail to cover specific cases needed to use phonetic knowledge. Also, a handcrafted post-processing system is needed to address the problems relevant to the tone of the characters. However, the system exhibits inconsistency in the segmentation of word boundaries which consequently degrades the performance of the G2P system. To address these issues, we propose the Reinforcer that provides strong inductive bias for language models by emphasizing the phonological information between neighboring characters to help disambiguate pronunciations. Experimental results show that the Reinforcer boosts the cutting-edge architectures by a large margin. We also combine the Reinforcer with a large-scale pre-trained model and demonstrate the validity of using neighboring context in knowledge transfer scenarios.


DisCoHead: Audio-and-Video-Driven Talking Head Generation by Disentangled Control of Head Pose and Facial Expressions

arXiv.org Artificial Intelligence

For realistic talking head generation, creating natural head motion while maintaining accurate lip synchronization is essential. To fulfill this challenging task, we propose DisCoHead, a novel method to disentangle and control head pose and facial expressions without supervision. DisCoHead uses a single geometric transformation as a bottleneck to isolate and extract head motion from a head-driving video. Either an affine or a thin-plate spline transformation can be used and both work well as geometric bottlenecks. We enhance the efficiency of DisCoHead by integrating a dense motion estimator and the encoder of a generator which are originally separate modules. Taking a step further, we also propose a neural mix approach where dense motion is estimated and applied implicitly by the encoder. After applying the disentangled head motion to a source identity, DisCoHead controls the mouth region according to speech audio, and it blinks eyes and moves eyebrows following a separate driving video of the eye region, via the weight modulation of convolutional neural networks. The experiments using multiple datasets show that DisCoHead successfully generates realistic audio-and-video-driven talking heads and outperforms state-of-the-art methods. Project page: https://deepbrainai-research.github.io/discohead/