Goto

Collaborating Authors

 Bozkir, Efe


CUIfy the XR: An Open-Source Package to Embed LLM-powered Conversational Agents in XR

arXiv.org Artificial Intelligence

Recent developments in computer graphics, machine learning, and sensor technologies enable numerous opportunities for extended reality (XR) setups for everyday life, from skills training to entertainment. With large corporations offering consumer-grade head-mounted displays (HMDs) in an affordable way, it is likely that XR will become pervasive, and HMDs will develop as personal devices like smartphones and tablets. However, having intelligent spaces and naturalistic interactions in XR is as important as technological advances so that users grow their engagement in virtual and augmented spaces. To this end, large language model (LLM)--powered non-player characters (NPCs) with speech-to-text (STT) and text-to-speech (TTS) models bring significant advantages over conventional or pre-scripted NPCs for facilitating more natural conversational user interfaces (CUIs) in XR. In this paper, we provide the community with an open-source, customizable, extensible, and privacy-aware Unity package, CUIfy, that facilitates speech-based NPC-user interaction with various LLMs, STT, and TTS models. Our package also supports multiple LLM-powered NPCs per environment and minimizes the latency between different computational models through streaming to achieve usable interactions between users and NPCs. We publish our source code in the following repository: https://gitlab.lrz.de/hctl/cuify


From Passive Watching to Active Learning: Empowering Proactive Participation in Digital Classrooms with AI Video Assistant

arXiv.org Artificial Intelligence

In online education, innovative tools are crucial for enhancing learning outcomes. SAM (Study with AI Mentor) is an advanced platform that integrates educational videos with a context-aware chat interface powered by large language models. SAM encourages students to ask questions and explore unclear concepts in real-time, offering personalized, context-specific assistance, including explanations of formulas, slides, and images. In a crowdsourced user study involving 140 participants, SAM was evaluated through pre- and post-knowledge tests, comparing a group using SAM with a control group. The results demonstrated that SAM users achieved greater knowledge gains, with a 96.8% answer accuracy. Participants also provided positive feedback on SAM's usability and effectiveness. SAM's proactive approach to learning not only enhances learning outcomes but also empowers students to take full ownership of their educational experience, representing a promising future direction for online learning tools.


Automated Assessment of Encouragement and Warmth in Classrooms Leveraging Multimodal Emotional Features and ChatGPT

arXiv.org Artificial Intelligence

Classroom observation protocols standardize the assessment of teaching effectiveness and facilitate comprehension of classroom interactions. Whereas these protocols offer teachers specific feedback on their teaching practices, the manual coding by human raters is resource-intensive and often unreliable. This has sparked interest in developing AI-driven, cost-effective methods for automating such holistic coding. Our work explores a multimodal approach to automatically estimating encouragement and warmth in classrooms, a key component of the Global Teaching Insights (GTI) study's observation protocol. To this end, we employed facial and speech emotion recognition with sentiment analysis to extract interpretable features from video, audio, and transcript data. The prediction task involved both classification and regression methods. Additionally, in light of recent large language models' remarkable text annotation capabilities, we evaluated ChatGPT's zero-shot performance on this scoring task based on transcripts. We demonstrated our approach on the GTI dataset, comprising 367 16-minute video segments from 92 authentic lesson recordings. The inferences of GPT-4 and the best-trained model yielded correlations of r = .341 and r = .441 with human ratings, respectively. Combining estimates from both models through averaging, an ensemble approach achieved a correlation of r = .513, comparable to human inter-rater reliability. Our model explanation analysis indicated that text sentiment features were the primary contributors to the trained model's decisions. Moreover, GPT-4 could deliver logical and concrete reasoning as potential teacher guidelines. Our findings provide insights into using advanced, multimodal techniques for automated classroom observation, aiming to foster teacher training through frequent and valuable feedback.


TurboSVM-FL: Boosting Federated Learning through SVM Aggregation for Lazy Clients

arXiv.org Artificial Intelligence

Federated learning is a distributed collaborative machine learning paradigm that has gained strong momentum in recent years. In federated learning, a central server periodically coordinates models with clients and aggregates the models trained locally by clients without necessitating access to local data. Despite its potential, the implementation of federated learning continues to encounter several challenges, predominantly the slow convergence that is largely due to data heterogeneity. The slow convergence becomes particularly problematic in cross-device federated learning scenarios where clients may be strongly limited by computing power and storage space, and hence counteracting methods that induce additional computation or memory cost on the client side such as auxiliary objective terms and larger training iterations can be impractical. In this paper, we propose a novel federated aggregation strategy, TurboSVM-FL, that poses no additional computation burden on the client side and can significantly accelerate convergence for federated classification task, especially when clients are "lazy" and train their models solely for few epochs for next global aggregation. TurboSVM-FL extensively utilizes support vector machine to conduct selective aggregation and max-margin spread-out regularization on class embeddings. We evaluate TurboSVM-FL on multiple datasets including FEMNIST, CelebA, and Shakespeare using user-independent validation with non-iid data distribution. Our results show that TurboSVM-FL can significantly outperform existing popular algorithms on convergence rate and reduce communication rounds while delivering better test metrics including accuracy, F1 score, and MCC.


Embedding Large Language Models into Extended Reality: Opportunities and Challenges for Inclusion, Engagement, and Privacy

arXiv.org Artificial Intelligence

Recent developments in computer graphics, hardware, artificial intelligence (AI), and human-computer interaction likely lead to extended reality (XR) devices and setups being more pervasive. While these devices and setups provide users with interactive, engaging, and immersive experiences with different sensing modalities, such as eye and hand trackers, many non-player characters are utilized in a pre-scripted way or by conventional AI techniques. In this paper, we argue for using large language models (LLMs) in XR by embedding them in virtual avatars or as narratives to facilitate more inclusive experiences through prompt engineering according to user profiles and fine-tuning the LLMs for particular purposes. We argue that such inclusion will facilitate diversity for XR use. In addition, we believe that with the versatile conversational capabilities of LLMs, users will engage more with XR environments, which might help XR be more used in everyday life. Lastly, we speculate that combining the information provided to LLM-powered environments by the users and the biometric data obtained through the sensors might lead to novel privacy invasions. While studying such possible privacy invasions, user privacy concerns and preferences should also be investigated. In summary, despite some challenges, embedding LLMs into XR is a promising and novel research area with several opportunities.


Eye-tracked Virtual Reality: A Comprehensive Survey on Methods and Privacy Challenges

arXiv.org Artificial Intelligence

Latest developments in computer hardware, sensor technologies, and artificial intelligence can make virtual reality (VR) and virtual spaces an important part of human everyday life. Eye tracking offers not only a hands-free way of interaction but also the possibility of a deeper understanding of human visual attention and cognitive processes in VR. Despite these possibilities, eye-tracking data also reveal privacy-sensitive attributes of users when it is combined with the information about the presented stimulus. To address these possibilities and potential privacy issues, in this survey, we first cover major works in eye tracking, VR, and privacy areas between the years 2012 and 2022. While eye tracking in the VR part covers the complete pipeline of eye-tracking methodology from pupil detection and gaze estimation to offline use and analyses, as for privacy and security, we focus on eye-based authentication as well as computational methods to preserve the privacy of individuals and their eye-tracking data in VR. Later, taking all into consideration, we draw three main directions for the research community by mainly focusing on privacy challenges. In summary, this survey provides an extensive literature review of the utmost possibilities with eye tracking in VR and the privacy implications of those possibilities.