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Collaborating Authors

 Barron, Jonathan T.


A Power Transform

arXiv.org Machine Learning

Power transforms, such as the Box-Cox transform [5] and Tukey's ladder of powers [3], are a fundamental tool in mathematics and statistics. These transforms are primarily used for normalizing and standardizing datasets, effectively by raising values to a power. In this work I present a novel power transform, and I show that it serves as a unifying framework for wide family of loss functions, kernel functions, probability distributions, bump functions, and neural network activation functions. Years ago I realized that many discrete robust loss functions in the literature were special cases of a single-parameter general robust loss function [1]. Later on, I realized that those loss functions could be framed as the result of a specific power transform applied to a quadratic loss function, and that this power transform was a useful tool in itself [2].


SimVS: Simulating World Inconsistencies for Robust View Synthesis

arXiv.org Artificial Intelligence

Novel-view synthesis techniques achieve impressive results for static scenes but struggle when faced with the inconsistencies inherent to casual capture settings: varying illumination, scene motion, and other unintended effects that are difficult to model explicitly. We present an approach for leveraging generative video models to simulate the inconsistencies in the world that can occur during capture. We use this process, along with existing multi-view datasets, to create synthetic data for training a multi-view harmonization network that is able to reconcile inconsistent observations into a consistent 3D scene. We demonstrate that our world-simulation strategy significantly outperforms traditional augmentation methods in handling real-world scene variations, thereby enabling highly accurate static 3D reconstructions in the presence of a variety of challenging inconsistencies. Project page: https://alextrevithick.github.io/simvs


Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fields

arXiv.org Artificial Intelligence

Neural Radiance Field training can be accelerated through the use of grid-based representations in NeRF's learned mapping from spatial coordinates to colors and volumetric density. However, these grid-based approaches lack an explicit understanding of scale and therefore often introduce aliasing, usually in the form of jaggies or missing scene content. Anti-aliasing has previously been addressed by mip-NeRF 360, which reasons about sub-volumes along a cone rather than points along a ray, but this approach is not natively compatible with current grid-based techniques. We show how ideas from rendering and signal processing can be used to construct a technique that combines mip-NeRF 360 and grid-based models such as Instant NGP to yield error rates that are 8% - 77% lower than either prior technique, and that trains 24x faster than mip-NeRF 360.


State of the Art on Diffusion Models for Visual Computing

arXiv.org Artificial Intelligence

The field of visual computing is rapidly advancing due to the emergence of generative artificial intelligence (AI), which unlocks unprecedented capabilities for the generation, editing, and reconstruction of images, videos, and 3D scenes. In these domains, diffusion models are the generative AI architecture of choice. Within the last year alone, the literature on diffusion-based tools and applications has seen exponential growth and relevant papers are published across the computer graphics, computer vision, and AI communities with new works appearing daily on arXiv. This rapid growth of the field makes it difficult to keep up with all recent developments. The goal of this state-of-the-art report (STAR) is to introduce the basic mathematical concepts of diffusion models, implementation details and design choices of the popular Stable Diffusion model, as well as overview important aspects of these generative AI tools, including personalization, conditioning, inversion, among others. Moreover, we give a comprehensive overview of the rapidly growing literature on diffusion-based generation and editing, categorized by the type of generated medium, including 2D images, videos, 3D objects, locomotion, and 4D scenes. Finally, we discuss available datasets, metrics, open challenges, and social implications. This STAR provides an intuitive starting point to explore this exciting topic for researchers, artists, and practitioners alike.


Learning a Diffusion Prior for NeRFs

arXiv.org Artificial Intelligence

Neural Radiance Fields (NeRFs) have emerged as a powerful neural 3D representation for objects and scenes derived from 2D data. Generating NeRFs, however, remains difficult in many scenarios. For instance, training a NeRF with only a small number of views as supervision remains challenging since it is an under-constrained problem. In such settings, it calls for some inductive prior to filter out bad local minima. One way to introduce such inductive priors is to learn a generative model for NeRFs modeling a certain class of scenes. In this paper, we propose to use a diffusion model to generate NeRFs encoded on a regularized grid. We show that our model can sample realistic NeRFs, while at the same time allowing conditional generations, given a certain observation as guidance.


Polynomial Neural Fields for Subband Decomposition and Manipulation

arXiv.org Artificial Intelligence

Neural fields have emerged as a new paradigm for representing signals, thanks to their ability to do it compactly while being easy to optimize. In most applications, however, neural fields are treated like black boxes, which precludes many signal manipulation tasks. In this paper, we propose a new class of neural fields called polynomial neural fields (PNFs). The key advantage of a PNF is that it can represent a signal as a composition of a number of manipulable and interpretable components without losing the merits of neural fields representation. We develop a general theoretical framework to analyze and design PNFs. We use this framework to design Fourier PNFs, which match state-of-the-art performance in signal representation tasks that use neural fields. In addition, we empirically demonstrate that Fourier PNFs enable signal manipulation applications such as texture transfer and scale-space interpolation. Code is available at https://github.com/stevenygd/PNF.


MIRA: Mental Imagery for Robotic Affordances

arXiv.org Artificial Intelligence

Humans form mental images of 3D scenes to support counterfactual imagination, planning, and motor control. Our abilities to predict the appearance and affordance of the scene from previously unobserved viewpoints aid us in performing manipulation tasks (e.g., 6-DoF kitting) with a level of ease that is currently out of reach for existing robot learning frameworks. In this work, we aim to build artificial systems that can analogously plan actions on top of imagined images. To this end, we introduce Mental Imagery for Robotic Affordances (MIRA), an action reasoning framework that optimizes actions with novel-view synthesis and affordance prediction in the loop. Given a set of 2D RGB images, MIRA builds a consistent 3D scene representation, through which we synthesize novel orthographic views amenable to pixel-wise affordances prediction for action optimization. We illustrate how this optimization process enables us to generalize to unseen out-of-plane rotations for 6-DoF robotic manipulation tasks given a limited number of demonstrations, paving the way toward machines that autonomously learn to understand the world around them for planning actions.


Zero-Shot Text-Guided Object Generation with Dream Fields

arXiv.org Artificial Intelligence

We combine neural rendering with multi-modal image and text representations to synthesize diverse 3D objects solely from natural language descriptions. Our method, Dream Fields, can generate the geometry and color of a wide range of objects without 3D supervision. Due to the scarcity of diverse, captioned 3D data, prior methods only generate objects from a handful of categories, such as ShapeNet. Instead, we guide generation with image-text models pre-trained on large datasets of captioned images from the web. Our method optimizes a Neural Radiance Field from many camera views so that rendered images score highly with a target caption according to a pre-trained CLIP model. To improve fidelity and visual quality, we introduce simple geometric priors, including sparsity-inducing transmittance regularization, scene bounds, and new MLP architectures. In experiments, Dream Fields produce realistic, multi-view consistent object geometry and color from a variety of natural language captions.


RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputs

arXiv.org Artificial Intelligence

Neural Radiance Fields (NeRF) have emerged as a powerful representation for the task of novel view synthesis due to their simplicity and state-of-the-art performance. Though NeRF can produce photorealistic renderings of unseen viewpoints when many input views are available, its performance drops significantly when this number is reduced. We observe that the majority of artifacts in sparse input scenarios are caused by errors in the estimated scene geometry, and by divergent behavior at the start of training. We address this by regularizing the geometry and appearance of patches rendered from unobserved viewpoints, and annealing the ray sampling space during training. We additionally use a normalizing flow model to regularize the color of unobserved viewpoints. Our model outperforms not only other methods that optimize over a single scene, but in many cases also conditional models that are extensively pre-trained on large multi-view datasets.


A Deep Factorization of Style and Structure in Fonts

arXiv.org Machine Learning

We propose a deep factorization model for typographic analysis that disentangles content from style. Specifically, a variational inference procedure factors each training glyph into the combination of a character-specific content embedding and a latent font-specific style variable. The underlying generative model combines these factors through an asymmetric transpose convolutional process to generate the image of the glyph itself. When trained on corpora of fonts, our model learns a manifold over font styles that can be used to analyze or reconstruct new, unseen fonts. On the task of reconstructing missing glyphs from an unknown font given only a small number of observations, our model outperforms both a strong nearest neighbors baseline and a state-of-the-art discriminative model from prior work.