Illumination and View Position in 3D Visual Recognition

Shashua, Amnon

Neural Information Processing Systems 

It is shown that both changes in viewing position and illumination conditions canbe compensated for, prior to recognition, using combinations of images taken from different viewing positions and different illumination conditions.It is also shown that, in agreement with psychophysical findings, the computation requires at least a sign-bit image as input - contours alone are not sufficient. 1 Introduction The task of visual recognition is natural and effortless for biological systems, yet the problem of recognition has been proven to be very difficult to analyze from a computational point of view. The fundamental reason is that novel images of familiar objects are often not sufficiently similar to previously seen images of that object. Assuming a rigid and isolated object in the scene, there are two major sources for this variability: geometric and photometric. The geometric source of variability comes from changes of view position. A 3D object can be viewed from a variety of directions, each resulting with a different 2D projection. The difference is significant, even for modest changes in viewing positions, and can be demonstrated by superimposing those projections (see Figure 1, first row second image). Much attention has been given to this problem in the visual recognition literature ([9], and references therein), and recent results show that one can compensate for changes in viewing position by generating novel views from a small number of model views of the object [10, 4, 8].

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