Make Peace, Not War The AI of Total War (Part 4)
Welcome to part 4 of my series on the AI of Total War. A game that completely re-built the campaign AI systems to accommodate for an increasingly more complex series of mechanics, resources and consequences. Rome II's adoption of the Monte Carlo Tree Search (MCTS) algorithm is a critical step in bring the campaign AI up to spec for more contemporary entries in the series. In this entry I'm going to look at how the MCTS systems were improved upon, as well as how the diplomacy systems have been scaled up for the modern era as Rome gave way to 2015's Total War: Attila. Attila is the ninth entry in the Total War franchise and transposes the conflict to the late 4th and early 5th century: an phase of history known as the Migration Period.
Aug-1-2018, 12:37:06 GMT