AI and Mixed Reality Drive Educational Gaming into 'Boom Phase' -- Campus Technology

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Artificial intelligence and mixed reality have driven demand in learning games around the world, according to a new report by Metaari. A five-year forecast has predicted that educational gaming will reach $24 billion by 2024, with a compound annual growth rate of 33 percent and a quadrupling of revenues. Metaari is an analyst firm that tracks advanced learning technology. In the report, the company defined game-based learning as a combination of "game play" -- some type of competition against oneself or others -- and a reward/penalty system for assessment to measure mastery of content. This is different from gamification, which uses game-like features such as badges and points "tacked onto traditional education content," noted analyst Sam Adkins.