Nintendo's design guru Shigeru Miyamoto: 'I wanted to make something weird'

The Guardian 

You can tell a Nintendo game not just from its feel – the satisfying swish of Link's sword in the Zelda games, the weight of Mario's jump – but by its look. They are bright, energetic, characterful. In Splatoon, the game-maker's most recent hit series, the shooter is reimagined as teams of transforming squids splattering arenas in glossy paint. Mario's red cap and blue overalls, originally designed to create a recognisable character with just a few pixels for 1981's arcade hit Donkey Kong, is now a stylistic signature – Nintendo's logo is the same shade of red. When you look into the company's department store outlets in Japan, a dozen colourful characters stare back at you from reams of merch: Animal Crossing cookware, Super Mario gloves, Zelda wallets and ties, Pikmin vases.

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