Dungeons & Dragons causes controversy with rule change over identity
"Races" are now "species" in the beloved game Dungeons & Dragons, which recently marked its 50th anniversary, irking some loyal fans. "Some character traits have been divorced from biological identity; a mountain dwarf is no longer inherently brawny and durable, a high elf no longer intelligent and dexterous by definition," a report in The New York Times explains. "And Wizards of the Coast, the Dungeons & Dragons publisher owned by Hasbro, has endorsed a trend throughout role-playing games in which players are empowered to halt the proceedings if they ever feel uncomfortable." The company also now suggests that extended Dungeons & Dragons campaigns begin with sessions allowing players to lay out their expectations and which topics they wish to avoid, which could include sexual assault or drug use, the Times writes. "What they're trying to do here is put up a signal flare, to not only current players but potential future players, that this game is a safe, inclusive, thoughtful and sensitive approach to fantasy storytelling," said Ryan Lessard, a writer and frequent Dungeons & Dragons dungeon master, according to the report.
Dec-30-2024, 22:00:25 GMT