'Red Dead Redemption 2': Separation of crunch and art

Engadget 

Four days before the debut of Red Dead Redemption 2, arguably the most high-profile video game launch of the year, the non-profit organization Take This sent out an email to its supporters and the media. "Crunch is yet again a hot topic in the gaming news," it began. "With the recent stories about crunch development there has been a renewed interest in Take This' 2016 white paper on crunch and many organizations have come to us for comment on the topic." That white paper is one of the only academic examinations of video game crunch -- what it's called when developers work significantly more than 40 hours a week to complete a project on time. It's a pervasive, divisive factor in the industry and one of the top rallying cries for those who want to unionize game development in the United States.

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