'I need diverse games!' How an angry tweet became a life-changing moment
One day in 2014, Tanya DePass was feeling the rage. She had been playing games for most of her life, since the time of Pong, ColecoVision, and the glory days of the arcade. And yet she still saw very few people like her in the games she played. A queer black woman, DePass started becoming aware of video games' diversity problem as far back as 1987's Street Fighter. Outside of sports and fighting, there were hardly any black characters around; queer characters were nearly nonexistent; and women characters made up a tiny percentage of gaming's lead stars.
Apr-14-2022, 12:00:01 GMT
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