How I Wrote an HLSL Shader for Unity With ChatGPT

#artificialintelligence 

As a Unity XR prototyper, I'm always eager to explore new technologies and tools that can help me push the boundaries of what's possible. Recently, I have had the pleasure of trying out Auki Lab's ConjureKit SDK and experimenting with its monocular hand tracker (by the way, neither LIDaR nor depth sensors are required, the hand tracker just works with one RGB camera.) In my test scene, I spawned a few spheres, the user can touch the spheres which will deform a bit and move. I needed to create a grid pattern that would make the deformation more visible. Since I'm not an expert in shader programming, I decided to try using ChatGPT (OpenAI) to generate an HLSL script.

Duplicate Docs Excel Report

Title
None found

Similar Docs  Excel Report  more

TitleSimilaritySource
None found