Cosy video games are on an unstoppable rise. Will they unleash a darker side?
In 2017, a game design thinktank called Project Horseshoe gathered a group of developers together to define the concept of cosiness in video games. Games, of course, have had non-violent elements since the medium was invented. Early life simulators such as 1985's Little Computer People, a low-stakes game in which the player interacts with a man living his unremarkable life in a house, could fit the bill; then there was the proliferation of social farming simulations after 1996's chibi-adorable Harvest Moon. But the resulting report, Coziness in Games: An Exploration of Safety, Softness, and Satisfied Needs, is probably the first organised effort to define a then-emerging genre. Cosy games (cozy in US spelling) don't have high-risk scenarios: "There is no impending loss of threat," they wrote.
Jul-10-2025, 10:02:16 GMT
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