Why the Chess Computer Deep Blue Played Like a Human - Issue 18: Genius - Nautilus

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When IBM's Deep Blue beat chess Grandmaster Garry Kasparov in 1997 in a six-game chess match, Kasparov came to believe he was facing a machine that could experience human intuition. "The machine refused to move to a position that had a decisive short-term advantage," Kasparov wrote after the match. It was "showing a very human sense of danger."1 To Kasparov, Deep Blue seemed to be experiencing the game rather than just crunching numbers. Just a few years earlier, Kasparov had declared, "No computer will ever beat me."2

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