Artificial Intelligence Nanodegree: Game Playing Agent
The purpose of this project is to design and implement a game playing agent to play a game using adversarial search methods. The goal is to create a game playing agent that defeats our opponent at a game of isolation consistently. For this project I've designed three heuristics to create an effective edge for the game playing agent. Don't know what Isolation is? Check out out this page: isolation.secdevops.ai and compete against my agent. In the case of the game isolation, there are two players competing against each other.
Jan-18-2018, 04:25:48 GMT