Announcing the Obstacle Tower Challenge winners and open source release – Unity Blog
After six months of competition (and a few last-minute submissions), we are happy to announce the conclusion and winners of the Obstacle Tower Challenge. We want to thank all of the participants for both rounds and congratulate Alex Nichol, the Compscience.org We are also excited to share that we have open-sourced Obstacle Tower for the research community to extend for their own needs. We started this challenge in February as a way to help foster research in the AI community, by providing a challenging new benchmark of agent performance built in Unity, which we called Obstacle Tower. The Obstacle Tower was developed to be difficult for current machine learning algorithms to solve, and push the boundaries of what was possible in the field by focusing on procedural generation. Key to that was only allowing participants access to one hundred instances of the Obstacle Tower, and evaluating their trained agents on a set of unique procedurally generated towers they had never seen before.
Aug-24-2019, 22:02:52 GMT