How the moon landing shaped early video games

The Guardian 

On 20 July 1969, before an estimated television audience of 650 million, a lunar module named Eagle touched down on the moon's Sea of Tranquility. The tension of the landing and the images of astronauts in futuristic spacesuits striding over the moon's barren surface, Earth reflected in their oversized visors, would prove wildly influential to artists, writers and film-makers. Also watching were the soon-to-be proponents of another technological field populated by brilliant young geeks: computer games. It is perhaps no coincidence that during the early 1960s, when Nasa was working with the Massachusetts Institute of Technology's Instrumentation Lab to develop the guidance and control systems for Apollo spacecraft, elsewhere on campus a programmer named Steve Russell was working with a small team to create one of the first true video game experiences. Inspired by the space race, and using the same DEC PDP-1 model of mainframe computer that generated spacecraft telemetry data for Nasa's Mariner programme, Russell wrote Spacewar!, a simple combat game in which two players controlled starships with limited fuel, duelling around the gravitational well of a nearby star.

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