Kinect: Seven years of strange experiments

Engadget 

The writing has been on the wall for years, at least since Microsoft de-bundled the motion-tracking system from the Xbox One in 2014, knocking $100 off the price tag and making the system more competitive with the PlayStation 4. The Kinect debuted in 2010 with the Xbox 360, and it had a good run, overall: Microsoft sold roughly 35 million devices in total. However, across its iterations and upgrades, the Kinect never quite found its market -- the one application that would turn the hardware into an essential piece of home technology. It wasn't a conversational, connected, voice-activated system like Google Home or Amazon Alexa, and game developers lost interest in the device as virtual and mixed reality rose to the fore. The Kinect was a product out of time. That's not to say it didn't contribute to some truly wild experiences over the years. Developers quickly applied Kinect to surgery, physical therapy and a range of other medical uses.

Duplicate Docs Excel Report

Title
None found

Similar Docs  Excel Report  more

TitleSimilaritySource
None found