How Megaladons, Krakens and Skeleton Ships Work in Sea of Thieves (Part 3 of 4)
AI and Games is a crowdfunded series about research and applications of artificial intelligence in video games. If you like my work please consider supporting the show over on Patreon for early-access and behind-the-scenes updates. 'The AI of Sea of Thieves' is released in association with the UKIE's '30 Years of Play' programme: celebrating the past, present and future of the UK interactive entertainment industry. Welcome to part 3 of the AI of Sea of Thieves here on AI and Games. In parts 1 & 2 I looked at how Rare's online pirate game balances the AI systems at play across each server plus how skeleton and shark AI are built to keep players on their toes both on land and in the water.
Sep-18-2019, 18:36:31 GMT
- Country:
- Europe > United Kingdom (0.24)
- Industry:
- Leisure & Entertainment > Games > Computer Games (0.87)
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