LGBTQ representation in video games lags behind film and TV, report finds

The Guardian 

In its first report on the state of LGBTQ inclusion in video games, US advocacy organisation Glaad (Gay & Lesbian Alliance Against Defamation) has said that games are yet to catch up with TV and film when it comes to queer representation. The study of US-based players found that 17% of gamers identify as LGBTQ a significant increase on the 10% reported in a 2020 Nielsen Games study, and 10% more than the proportion of the US general population thought to be LGBT . By contrast, only 2% of games feature an openly LGBTQ character. That compares with 28% of films released in 2022, and 11% of primetime TV characters in 2022 and 2023, per other Glaad reports. In partnership with Nielsen, Glaad surveyed 1,452 gamers in the US, from within and outside the LGBTQ community.

Duplicate Docs Excel Report

Title
None found

Similar Docs  Excel Report  more

TitleSimilaritySource
None found