LGBTQ representation in video games lags behind film and TV, report finds
In its first report on the state of LGBTQ inclusion in video games, US advocacy organisation Glaad (Gay & Lesbian Alliance Against Defamation) has said that games are yet to catch up with TV and film when it comes to queer representation. The study of US-based players found that 17% of gamers identify as LGBTQ a significant increase on the 10% reported in a 2020 Nielsen Games study, and 10% more than the proportion of the US general population thought to be LGBT . By contrast, only 2% of games feature an openly LGBTQ character. That compares with 28% of films released in 2022, and 11% of primetime TV characters in 2022 and 2023, per other Glaad reports. In partnership with Nielsen, Glaad surveyed 1,452 gamers in the US, from within and outside the LGBTQ community.
Feb-15-2024, 14:15:16 GMT
- Country:
- North America > United States (0.58)
- Industry:
- Leisure & Entertainment > Games > Computer Games (1.00)
- Technology:
- Information Technology > Artificial Intelligence > Games (0.64)