What will be the killer app that takes VR, AR and AI into the business world?

#artificialintelligence 

At this year's CES, one of the largest global consumer electronics and consumer technology tradeshows, it was announced that augmented reality, virtual reality and artificial intelligence will be the primary disruptive consumer technologies for the next 20 years. In addition to this a recent report published by research company, Mintel, looked at how virtual and augmented reality technologies are entering our homes and stated that this will have an impact on how we shop, the brands we choose, and so on. You only have to think about the potential of drones delivering your goods versus the good old parcel delivery driver, to appreciate the impact this technology is likely to have on our lives and the environment around us. In 2016 Pokémon Go and Snapchat demonstrated how brands can effectively capture consumer attention and monetise augmented reality experiences at scale. Add to this recent news from Digi-capital, which showed that in the first quarter of 2016 investment in augmented reality and virtual reality grew to $1.1 billion (compared to the $700m total in 2015) and you can start to appreciate how these technologies are beginning to move centre stage.

Duplicate Docs Excel Report

Title
None found

Similar Docs  Excel Report  more

TitleSimilaritySource
None found