Hey All! We just released a Neural Network VR Gesture plugin for Unity! AMA?

#artificialintelligence 

I work quite a bit with Neural Networks, do you have any information, or possibly a paper link on what you're using for gesture recognition? How are you converting the 3d positions to a feature suitable for doing recognition on? Unless it's just a fixed number of samples per Gesture so you just feed in a 3N vector where N is the number of sample and 3 numbers for position? Edit: So I looked at the documentation and from what I can glean you hold a button, perform the action and then release. It takes this path and samples 11 points within the gesture all measured relative to HMD position, those 11 points from the inputs of the NN.