A virtual reality game that's good for you and scientist approved
Guided by a circular reticle that expanded and contracted along with the movements of my diaphragm, I floated gracefully through a Tron-like underwater world shaded by cool blues, cheerful pinks and relaxing purples as low-poly models of marine life swam about. It took only about 10 seconds or so for the game's breathing-based control scheme to become intuitive, at which point I'd become so engrossed in gliding through the environment and surrendering my mental state to the fuzzy murmur of binaural beats soundtracking it, that I'd forgotten about Tribeca and the media frenzy around me. In truth, I only took off the headset because I knew I had to make way for other journalists, not because I was ready to end my play session. When I did, Owen Harris, the video game designer who originated the concept for Deep VR, was delighted: According to Harris and his Dutch co-creator Niki Smit, I'd officially stayed in the experience longer than any other viewer who'd demoed it. "We want to help teach people these breathing techniques so that they can then manage these conditions outside of the game," says Harris of Deep VR's intended stress- and anxiety-reducing goal.
Apr-28-2016, 15:00:29 GMT
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