Animating gAnime with StyleGAN: Part 1

#artificialintelligence 

This is a technical blog about a project I worked on using Generative Adversarial Networks. As this was a personal project, I played around with an anime dataset that I wouldn't normally use in a professional environment. Here's a link to the dataset along with a detailed write-up about models that use the dataset: I'll go into the technical details of what I did and some of the lessons I learned. Part of the project was a tool to make interacting with and learning about generative adversarial networks easier, but at this point it is not user friendly. I've found that incorporating experimental code into a tool like this instead of working with a jupyter notebook makes it much easier to repeat experiments with different settings.

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