Amazon.com: Artificial Intelligence For Game Development. eBook: Michael Dsouza, Michael Dsouza: Kindle Store

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Instead of the usual academic theory, this ebook is packed full of practical techniques that are used in actual games. It also provides a fundamental design for any game AI breaking it down into 3 areas: Movement Decision Making Tactical / Strategic Planning It then goes through each of these and thoroughly discusses incrementally more advanced ideas and techniques. Then there are sections for general infrastructure. Things like blackboards, messaging and event management that are critical to getting the AI working. And a great chapter on World Interfacing which turns out to be one of the most critical and challenging areas of game AI design.