What AI can do for football, and what football can do for AI

AIHub 

Karl Tuyls, a former RoboCup participant and local chair of the 2D simulation league (2013), recently published an article along with his colleagues at DeepMind called Game plan: what AI can do for football, and what football can do for AI. Karl Tuyls: The long-term vision in this project is to advance research in multi-agent decision-making by building an automated video assistant coach for real-world soccer (or football), that can help coaches and teams in analyzing games, making tactical choices in a match (e.g. in set pieces situations), improve their overall game-play, and even assist with in-game analysis and decision-making. Next to that one can also think additionally of human factors like injury prediction and the search for new players. For this we are blending research from game theory, vision and machine learning. So far our work has focused on game-theoretic analysis of set pieces and on trajectory predictions of players and ball with the purpose to allow for counterfactual reasoning (what happens if player X moves in direction Y, for example).

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