Pushing Buttons: Why the force is still strong with Star Wars video games

The Guardian 

In the top 10 list of my favourite-ever video game moments – a list that changes radically every year or so – there are two absolute immovables. And they both involve Star Wars. The first time I sat in the beautifully elaborate arcade cabinet of Atari's 1983 Star Wars game and experienced its thrilling depiction of the Death Star assault was a life-changing moment in an otherwise unremarkable holiday in Blackpool. To a boy who watched the film practically every week on video it was a dream come true. Much later, in 1996, I was a young writer for Edge magazine visiting Microsoft's headquarters in Redmond, Washington, for a feature on their Direct X graphics technology. After the interviews they took me to a new multiplayer gaming centre in the city; it was a roomful of pods, each housing a state of the art PC and flight controls.

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