AISB'01 Symposium - Emotion, cognition, and affective computing.
Examples include creating systems which respond in an emotionally-aware way to the user, systems which modify their behaviour in response to affective cues, et cetera. Examples include how emotion might be added to virtual environments, the effect of affect on computer-mediated learning environments or collaborative computer games. Examples include attempts to add emotions to AI-systems, attempts to simulate emotions in computers, systems that are inspired by the physiological basis of emotion, studies which aim to understand the role that affective processes play in reasoning, and computational slants on theories of emotion. In particular studies which use computer simulation to understand affective processes. Examples include creating systems which respond in an emotionally-aware way to the user, systems which modify their behaviour in response to affective cues, et cetera.
Jan-18-2017, 10:25:54 GMT
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