How em Free Guy /em Made Its Fight Scenes Look Like an Actual Video Game

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Free Guy, the new movie about a non-player character who discovers he's trapped inside a video game, is built around a series of fight scenes that are, for want of a better word, extremely video-gamey: Characters move stiffly, some have signature moves they repeat, and the laws of physics seem to have been imported from somewhere between The Matrix and Warner Bros. cartoons. We spoke to the film's fight coordinator, Freddy Bouciegues, to find out he choreographed human actors to fight like video game characters--and how that's different from his work on fights in actual video games. This conversation has been condensed and edited for clarity. I assume the two or three major fight sequences in the movie make up the bulk of your efforts, but were you also working on all random stunts going on in the background? Whenever Ryan Reynolds walks down the street, we get a taste of Grand Theft Auto-style mayhem caused by other players of the game-within-the-movie.

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