Artificial Intelligence and Games – A Springer Textbook

#artificialintelligence 

Welcome to the Artificial Intelligence and Games book. This book aims to be the first comprehensive textbook on the application and use of artificial intelligence (AI) in, and for, games. Our hope is that the book will be used by educators and students of graduate or advanced undergraduate courses on game AI as well as game AI practitioners at large. The first draft of the book is available here! If you spot any typos or inaccurate information, disagree with parts of the text or you have suggestions for papers we should discuss or exercises (and readings) we should include please contact us via email at gameaibook [ at ] gmail [ dot ] com.