Transforming animation with machine learning
Animation is a big bottleneck in all game development. Characters or creatures have to be designed and scripted manually, to achieve seemingly realistic interactions with the world. That makes it hard to achieve scale without growing your game team. So over the past two years, we've continued down the path of physical animation based on reinforcement learning. In short, that means we train physically-based machines to walk by giving them rewards for doing the right things -- like virtual dog treats.
Apr-26-2021, 06:45:43 GMT
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