Quest Patterns for Story-Based Computer Games
Trenton, Marcus (University of Alberta) | Szafron, Duane A. (University of Alberta) | Friesen, Josh (University of Alberta) | Onuczko, Curtis (BioWare Corp.)
As game designers shift focus from graphical realism to immersive stories, the number of game-object interactions grows exponentially. Games use manually written scripts to control interactions. ScriptEase provides game designers with generative patterns that generate scripting code to control common interactions. This paper describes a new kind of generative pattern, quest patterns, that generate scripting code to control story plot. We present our quest pattern architecture and study results that show quest patterns are easy-to-use and reduce plot scripting errors.
Oct-10-2010
- Country:
- North America > Canada > Alberta > Census Division No. 11 > Edmonton Metropolitan Region > Edmonton (0.14)
- Genre:
- Research Report > Experimental Study (0.96)
- Industry:
- Leisure & Entertainment > Games > Computer Games (1.00)
- Technology:
- Information Technology
- Artificial Intelligence > Games (0.68)
- Software > Programming Languages (0.46)
- Information Technology