Self-Play Monte-Carlo Tree Search in Computer Poker
Heinrich, Johannes (University College London) | Silver, David (University College London)
Self-play reinforcement learning has proved to be successful in many perfect information two-player games. However, research carrying over its theoretical guarantees and practical success to games of imperfect information has been lacking. In this paper, we evaluate self-play Monte-Carlo Tree Search in limit Texas Hold'em and Kuhn poker. We introduce a variant of the established UCB algorithm and provide first empirical results demonstrating its ability to find approximate Nash equilibria.
Jul-22-2014
- Country:
- North America > United States > Texas (0.24)
- Industry:
- Leisure & Entertainment > Games > Poker (0.40)
- Technology:
- Information Technology > Artificial Intelligence
- Games > Poker (0.85)
- Representation & Reasoning
- Search (0.60)
- Planning & Scheduling (0.60)
- Information Technology > Artificial Intelligence