Design and Evaluation of Afterthought, A System that Automatically Creates Highlight Cinematics for 3D Games
Dominguez, Mike (FactSet Research Systems) | Young, R. Michael (North Carolina State Univesity) | Roller, Stephen (University of Texas, Austin)
Online multiplayer gaming has emerged as a popular form of entertainment. the course of a multiplayer game, playerinteractions may result in interesting emer- gent narratives that go unnoticed. Afterthought is a system that monitors player activity, recognizes instances of story elements in gameplay and renders cinematic highlights of the story-oriented game play, allowing players to view these emergent narratives after completing their gameplay session. This paper describes Afterthought’s implementation as well as an empirical human-subjects evaluation of the effectiveness of the cinematics that it creates.
Oct-9-2011
- Country:
- North America > United States
- North Carolina (0.14)
- Texas (0.14)
- North America > United States
- Industry:
- Leisure & Entertainment > Games > Computer Games (1.00)
- Technology: