Automated Gameplay Generation from Declarative World Representations
Robertson, Justus (North Carolina State University) | Young, R. Michael (North Carolina State University)
An open area of research for AI in games is how to provide unique gameplay experiences that present specialized game content to users based on their preferences, in-game actions, or the system's goals. The area of procedural content generation (PCG) focuses on creating or modifying game worlds, assets, and mechanics to generate tailored or personalized game experiences. Similarly, the area of interactive narrative (IN) focuses on creating or modifying story worlds, events, and domains to generate tailored or personalized story experiences. In this paper we describe a game engine that utilizes a PCG pipeline to generate and control a range of gameplay experiences from an underlying IN experience management construct.
Nov-1-2015
- Country:
- North America > United States > North Carolina (0.14)
- Industry:
- Leisure & Entertainment > Games > Computer Games (1.00)
- Technology: