A Pseudocode for Unadversarial Example Generation Algorithm 1: Unadversarial patch generation Input: Pre-trained classifier with parameters w, loss function null

Neural Information Processing Systems 

B.1 Overview of AirSim We conduct our simulation experiments using the high fidelity simulator, Microsoft AirSim. AirSim acts as a plugin to Unreal Engine, which is a AAA videogame engine providing access to high fidelity graphics features such as high resolution textures, realistic lighting, soft shadows etc. making it a good choice for rendering for computer vision applications. AirSim internally provides physics models for a quadrotor vehicle, which we leverage for performing autonomous drone landing. As a plugin, AirSim can be paired with any Unreal Engine environmnent to simulate autonomous vehicles that can be programmed with an API both in terms of planning/control as well as obtaining camera images. AirSim also allows for controlling environmental features such as time of day, dynamically adding/removing objects, changing object textures and so on.

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