Situation Calculus Based Programs for Representing and Reasoning about Game Structures

Giacomo, Giuseppe De (Sapienza University of Rome) | Lesperance, Yves (York University) | Pearce, Adrian R. (University of Melbourne)

AAAI Conferences 

A wide range of problems, from contingent and multiagent planning to process/service orchestration, can be viewed as games. In many of these, it is natural to spec- ify the possible behaviors procedurally. In this paper, we develop a logical framework for specifying these types of problems/games based on the situation calculus and ConGolog. The framework incorporates game-theoretic path quantifiers as in ATL. We show that the framework can be used to model such problems in a natural way. We also show how verification/synthesis techniques can be used to solve problems expressed in the framework. In particular, we develop a method for dealing with infinite state settings using fixpoint approximation and “characteristic graphs”.

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