Real-Time Reinforcement Learning

Simon Ramstedt, Chris Pal

Neural Information Processing Systems 

While it is well suited to describe turn-based decision problems such as board games, this framework is ill suited for real-time applications in which the environment's state continues to evolve while the agent selects an action (Travnik et al., 2018). Nevertheless, this framework hasbeen used forreal-time problems using what areessentially tricks, e.g.

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