Learning Mean-Field Games
Guo, Xin, Hu, Anran, Xu, Renyuan, Zhang, Junzi
–Neural Information Processing Systems
This paper presents a general mean-field game (GMFG) framework for simultaneous learning and decision-making in stochastic games with a large population. It first establishes the existence of a unique Nash Equilibrium to this GMFG, and explains that naively combining Q-learning with the fixed-point approach in classical MFGs yields unstable algorithms. It then proposes a Q-learning algorithm with Boltzmann policy (GMF-Q), with analysis of convergence property and computational complexity. The experiments on repeated Ad auction problems demonstrate that this GMF-Q algorithm is efficient and robust in terms of convergence and learning accuracy. Moreover, its performance is superior in convergence, stability, and learning ability, when compared with existing algorithms for multi-agent reinforcement learning. Papers published at the Neural Information Processing Systems Conference.
Neural Information Processing Systems
Mar-18-2020, 22:31:51 GMT
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