Endgame Solving in Large Imperfect-Information Games

Ganzfried, Sam (Carnegie Mellon University) | Sandholm, Tuomas (Carnegie Mellon University)

AAAI Conferences 

The leading approach for computing strong game-theoretic strategies in large imperfect-information games is to first solve an abstracted version of the game offline, then perform a table lookup during game play. We consider a modification to this approach where we solve the portion of the game that we have actually reached in real time to a greater degree of accuracy than in the initial computation. We call this approach endgame solving. Theoretically, we show that endgame solving can produce highly exploitable strategies in some games; however, we show that it can guarantee a low exploitability in certain games where the opponent is given sufficient exploitative power within the endgame. Furthermore, despite the lack of a general worst-case guarantee, we describe many benefits of endgame solving. We present an efficient algorithm for performing endgame solving in large imperfect-information games, and present a new variance-reduction technique for evaluating the performance of an agent that uses endgame solving. Experiments on no-limit Texas Hold'em show that our algorithm leads to significantly stronger performance against the strongest agents from the 2013 AAAI Annual Computer Poker Competition.

Duplicate Docs Excel Report

Title
None found

Similar Docs  Excel Report  more

TitleSimilaritySource
None found