Normal-GS: 3D Gaussian Splatting with Normal-Involved Rendering
–Neural Information Processing Systems
Rendering and reconstruction are long-standing topics in computer vision and graphics. Achieving both high rendering quality and accurate geometry is a challenge. Recent advancements in 3D Gaussian Splatting (3DGS) have enabled high-fidelity novel view synthesis at real-time speeds. However, the noisy and discrete nature of 3D Gaussian primitives hinders accurate surface estimation. Previous attempts to regularize 3D Gaussian normals often degrade rendering quality due to the fundamental disconnect between normal vectors and the rendering pipeline in 3DGS-based methods.
Neural Information Processing Systems
May-25-2025, 08:43:53 GMT
- Country:
- Asia (0.14)
- Genre:
- Research Report > Experimental Study (0.93)
- Industry:
- Information Technology (0.46)
- Technology: