Bridging the Gap Between Computational Narrative and Natural Language Processing
Ontañón, Santiago (Drexel University) | Valls-Vargas, Josep (Drexel University) | Zhu, Jichen (Drexel University)
From Young 2010), frames (Zhu and Ontañón 2014), plotpoints early games like Zork, to the text-based interactive Victorian (Weyhrauch and Bates 1997; Nelson and Mateas 2005; dramas generated by Versu (Evans and Short 2014) Sharma et al. 2010) or social models (McCoy et al. 2011), to 3D RPG games like Skyrim (Ruch 2011), the quality of the problem of how to computationally model narratives the stories play a crucial role in engaging the player and and story spaces remains open.
Feb-4-2017
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