Rapid Development of Characters in FPS/3PS Games Using Visually-Specified Behavior-based Control

Youngblood, G. Michael (The University of North Carolina at Charlotte) | Heckel, Frederick W. P. (The University of North Carolina at Charlotte) | Hale, D. Hunter (The University of North Carolina at Charlotte) | Carroll, Arthur (The University of North Carolina at Charlotte)

AAAI Conferences 

First/third-person simulations in virtual environments have become increasingly used in training; however, creating intelligent, interactive characters to populate these environments presents a large authorial burden. Our work focuses on building tools to enable rapid creation of intelligent characters for first/third-person game-like environments with no programming knowledge required by the user. This is made possible using behavior-based control combined with a user interface employing natural language-like character specification in the form of English sentences and interactive testing during development.

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