Greedy Algorithm for Structured Bandits: ASharp Characterization of Asymptotic Success / Failure
–Neural Information Processing Systems
We study the greedy (exploitation-only) algorithm in bandit problems with a known reward structure. We allow arbitrary finite reward structures, while prior work focused on a few specific ones. We fully characterize when the greedy algorithm asymptotically succeeds or fails, in the sense of sublinear vs. linear regret as a function of time. Our characterization identifies a partial identifiability property of the problem instance as the necessary and sufficient condition for the asymptotic success. Notably, once this property holds, the problem becomes easy--any algorithm will succeed (in the same sense as above), provided it satisfies a mild non-degeneracy condition. Our characterization extends to contextual bandits and interactive decision-making with arbitrary feedback. Examples demonstrating broad applicability and extensions to infinite reward structures are provided.
Neural Information Processing Systems
Jun-22-2026, 16:54:54 GMT
- Country:
- North America > United States (0.67)
- Genre:
- Research Report > Experimental Study (1.00)
- Technology: