Multi-Fidelity Best-Arm Identification

Neural Information Processing Systems 

In several real-world applications, a learner has access to multiple environment simulators, each with a different precision (e.g., simulation accuracy) and cost (e.g., computational time). In such a scenario, the learner faces the trade-off between selecting expensive accurate simulators or preferring cheap imprecise ones. We formalize this setting as a multi-fidelity variant of the stochastic best-arm identification problem, where querying the original arm is expensive, but multiple and biased approximations (i.e., fidelities) are available at lower costs. The learner's goal, in this setting, is to sequentially choose which simulator to

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