A Deep Reinforcement Learn-Based FIFA Agent with Naive State Representations and Portable Connection Interfaces

Faria, Matheus Prado Prandini (Federal University of Uberlândi) | Julia, Rita Maria Silva (Federal University of Uberlândi) | Tomaz, Lídia Bononi Paiva (Federal University of Triângulo Mineiroi)

AAAI Conferences 

Video games have proved to be a very defying laboratory to study machine-learning techniques, such as Deep Reinforcement Learning (DRL) algorithms. This paper presents a new approach for a DRL-based agent trained through Deep Q-Network (DQN) technique to perform free kicks in FIFA 18 game. The main motivation for choosing this case study is the fact that, like in many situations of the real life, FIFA represents a stochastic environment. Coping with this task, the main contributions of the present paper consist on: inspired on the OpenAI Gym and on the OpenAI Universe platforms, implementing a new user-friendly interface (in terms of portability and use simplicity) to connect the learning module with the 3D FIFA's game environment; implementing a DRL-based agent for free kicks in FIFA that uses two distinct data representations retrieved from lower cost computational procedures. The results were validated through two evaluative parameters: score of well succeed kicks and training time.

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