Wanderland: Geometrically Grounded Simulation for Open-World Embodied AI
Liu, Xinhao, Li, Jiaqi, Deng, Youming, Chen, Ruxin, Zhang, Yingjia, Ma, Yifei, Guo, Li, Li, Yiming, Zhang, Jing, Feng, Chen
–arXiv.org Artificial Intelligence
Reproducible closed-loop evaluation remains a major bottleneck in Embodied AI such as visual navigation. A promising path forward is high-fidelity simulation that combines photorealistic sensor rendering with geometrically grounded interaction in complex, open-world urban environments. Although recent video-3DGS methods ease open-world scene capturing, they are still unsuitable for benchmarking due to large visual and geometric sim-to-real gaps. To address these challenges, we introduce Wanderland, a real-to-sim framework that features multi-sensor capture, reliable reconstruction, accurate geometry, and robust view synthesis. Using this pipeline, we curate a diverse dataset of indoor-outdoor urban scenes and systematically demonstrate how image-only pipelines scale poorly, how geometry quality impacts novel view synthesis, and how all of these adversely affect navigation policy learning and evaluation reliability. Beyond serving as a trusted testbed for embodied navigation, Wanderland's rich raw sensor data further allows benchmarking of 3D reconstruction and novel view synthesis models. Our work establishes a new foundation for reproducible research in open-world embodied AI. Project website is at https://ai4ce.github.io/wanderland/.
arXiv.org Artificial Intelligence
Nov-26-2025
- Country:
- North America > United States (0.46)
- Genre:
- Research Report (0.64)
- Industry:
- Energy (0.48)
- Technology:
- Information Technology > Artificial Intelligence
- Vision (1.00)
- Robots (1.00)
- Representation & Reasoning (1.00)
- Machine Learning
- Statistical Learning (0.67)
- Neural Networks (0.46)
- Information Technology > Artificial Intelligence